Each student pair is required to extend the existing code base by implementing the following user stories:
User Stories to Implement
• Buy/Sell Item (requiring the exchange of money and consideration of weight restrictions for the player)
• Encounter Hostile NPC
o a "combat state" is triggered when players are co-located with hostiles
o the NPC has the first attack (this is simply a message saying that the "NPC attacks you but has missed" rather than an implementation of the entire combat subsystem)
o the player now has an "attack NPC" command at their disposal
attack NPC informs the 欧洲留学生IT assignment player that their attack was successful and the NPC is now dead (if the NPC is hostile). If a weapon is being wielded then it should also be displayed. For example
You have attacked (name of the hostile) with a dagger
(Name of the hostile) is now dead
or it informs the player that they cannot attack friendly characters
• Get / drop item (consideration of weight restrictions for the player)
• Unlock door (requires getting a key)留学生论文代写网代写留学生论文,英国硕士论文,澳洲论文,
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欧洲留学生代写
时间:2011-11-17 13:06来源:未知 作者:wlunwen.com 点击:次
Each student pair is required to extend the existing code base by implementing the following user stories: User Stories to Implement Buy/Sell Item (requiring the exchange of money and consideration of weight restrictions for the player) En
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